Archive for the ‘Blender’ Category

Monkey’s revenge!

Posted: May 29th, 2009 in Blender
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800×600 ~79kB

boredom monkey

This is what happens when you get lost in thoughts during labs… the big bad monkey comes and bites you in the ass!

Done in about 20 minutes to kill some time. I hate computers in our programming lab – those hairs rendered for ages. Initially I was going to make the whole hairy model but simply there wasn’t enough CPU power to display all the vertices and work comfortably at the same time. It’s one of blender’s issues, I wonder if they make it use GPU any soon. That’s the thing with open source: you find the bug, trace it, post and soon enough it’s fixed. Well, with enhancements it takes a little longer. But still, it’s sometimes hard to believe there are actually only few developers behind every open source project, often fewer than in those big commercial teams. Why? Because there are only few good programmers willing to work without payment. And why it’s so hard to believe in? Because they just work so damn good and fast collaborating with common people! No one calls Adobe devs with “Hey, I found a bug in this photo-thing source code!”. So… Yeah.

Long live computer generated monkeys! CGG is the most probable subject for my engineer’s degree thesis. Although, there’s nothing to show yet, arrangements have been made with a specific project in mind. It regards designing of the collision detection system, physics and maybe (probably there won’t be time but who knows?) some networking support. OpenGL 4.0 or 4.1 (if Ogre3D will support it when it comes out) and ANSI C++. As standard and based on patterns as possible. Prototype with text or 2d should come into being in weeks, however, don’t expect the update soon. Yeah, we’re lazy…

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Metaliens are coming!

Posted: August 20th, 2008 in Blender
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4096×1024 ~617kB

alien muscles
Chris mentioned meta balls and I ended up with this guy instead of a python script. It was sculpted all the way before I realized I was about to do something completely different. Base formed with meta balls in about two minutes, then something near two hours of sculpting. It’s pretty low poly and those over-exaggerated leg muscles remind me of comic stripes I used to draw when little younger. Not particularly proud but not ashamed of it either. Since I don’t have the .blend any more just have fun doing whatever ya want with stills.

What is Blender?

Posted: July 14th, 2008 in Blender
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Someone asked me to explain what Blender is and I somehow failed to. On the other hand I came up with the geekiest definition ever! Ready? So… What’s Blender?

Well, basically, it is a diagram manipulation program for advanced mathematical calculations of virtual environments placed in a digital domain used to project all possible outcomes of equations transferred from an income gateway’s source matrix to the central or graphics processing unit.

Feeling blended?
I do.