Trzy litery…

Posted: September 21st, 2010 in @, Arte
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Każdą z osobna wstukuję na klawiaturze i telefon dzwoni sam. Wtedy się rozłączam. Potem znowu wpisuję i zaczynam dzwonić – tylko po to, żeby cichym click zakończyć połączenie. Lepiej próbować i nic nie osiągnąć, niż nie próbować i osiągnąć dno.

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Chodnikowe strachy

Posted: January 18th, 2010 in @, Arte
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Punk Rock Chick silhouetteWidziałem ją na ulicy wychodząc z biura. Przez chwilę plątała mi się w głowie zagubiona myśl – “Biegnij! To ona! Zatrzymasz ją!” – ale nie, to byłoby niezdrowe. W świecie zdrowych ludzi, zimnych i wyrachowanych, romantyczne nadzieje są cliché. Dlatego nie mam nadziei i zamykam oczy, kiedy widzę ją w sklepie, w tramwaju, na środku rynku i dwa miejsca przede mną w ciasnym busie – tym razem naprawdę. Read the rest of this entry »

Monkey’s revenge!

Posted: May 29th, 2009 in Blender
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800×600 ~79kB

boredom monkey

This is what happens when you get lost in thoughts during labs… the big bad monkey comes and bites you in the ass!

Done in about 20 minutes to kill some time. I hate computers in our programming lab – those hairs rendered for ages. Initially I was going to make the whole hairy model but simply there wasn’t enough CPU power to display all the vertices and work comfortably at the same time. It’s one of blender’s issues, I wonder if they make it use GPU any soon. That’s the thing with open source: you find the bug, trace it, post and soon enough it’s fixed. Well, with enhancements it takes a little longer. But still, it’s sometimes hard to believe there are actually only few developers behind every open source project, often fewer than in those big commercial teams. Why? Because there are only few good programmers willing to work without payment. And why it’s so hard to believe in? Because they just work so damn good and fast collaborating with common people! No one calls Adobe devs with “Hey, I found a bug in this photo-thing source code!”. So… Yeah.

Long live computer generated monkeys! CGG is the most probable subject for my engineer’s degree thesis. Although, there’s nothing to show yet, arrangements have been made with a specific project in mind. It regards designing of the collision detection system, physics and maybe (probably there won’t be time but who knows?) some networking support. OpenGL 4.0 or 4.1 (if Ogre3D will support it when it comes out) and ANSI C++. As standard and based on patterns as possible. Prototype with text or 2d should come into being in weeks, however, don’t expect the update soon. Yeah, we’re lazy…

Happy Birthday, Jing!

Posted: December 17th, 2008 in Gimp
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1024×1024 ~463kB

smile of orient, click to enlarge
Everybody, meet Miss Jing – Miss Jing, meet Everybody! The lady lives in China and just turned 20. We’ve lost contact some time ago but I hope deep inside she knows I celebrate with her. Live your dream and become whomever you want!

Moje paranoje

Posted: October 9th, 2008 in @, Arte
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Lijiang at night

Lijiang at night (Photo credit: Wikipedia)

Jest tak cicho, że słychać szum wody oddalonego o ćwierć kilometra potoku. Zdawałoby się, że to uroki życia na wsi, ale nie – łóżko, w którym leżę, znajduje się dokładnie w centrum miasta. Jeśli można wierzyć temu, co wskazuje GPS. Read the rest of this entry »