Archive for the ‘Blender’ Category

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Monkey’s revenge!

May 29th, 2009

800×600 ~79kB

boredom monkey

This is what happens when you get lost in thoughts during labs… the big bad monkey comes and bites you in the ass!

Done in about 20 minutes to kill some time. I hate computers in our programming lab – those hairs rendered for ages. Initially I was going to make the whole hairy model but simply there wasn’t enough CPU power to display all the vertices and work comfortably at the same time.

Long live computer generated monkeys, though! CG’s the most probable subject for my engineer’s degree thesis. Works have been started – there’s nothing to show yet but I’ve already associated with some friends having the specific project in mind. It regards designing of the 3d environment with advanced collision detection, physics and networking support, all in OpenGL and ANSI C++. Prototype with 2d should come into being in weeks. Update considerably soon.

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Metaliens are coming!

August 20th, 2008

4096×1024 ~617kB

alien muscles
Chris mentioned meta balls and I ended up with this guy instead of python script. It was sculpted all the way before I realised I was about to do something completely different.

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What is Blender?

July 14th, 2008

Someone asked me this question once and I tried to explain it from a strict mathematical perspective. My answer wasn’t really helpful but it was the most truthful definition I’ve ever come out with. So, what is Blender?

Blender (also called Bledner3d) is basically a diagram manipulation program for advanced mathematical calculations of virtual environments placed in a digital domain used to project all possible outcomes of equations transferred from an income gateway’s source matrix to the central processor unit.

Feeling blended?
Matthew