
Monkey’s revenge!
May 29th, 2009800×600 ~79kB
This is what happens when you get lost in thoughts during labs… the big bad monkey comes and bites you in the ass!
Done in about 20 minutes to kill some time. I hate computers in our programming lab – those hairs rendered for ages. Initially I was going to make the whole hairy model but simply there wasn’t enough CPU power to display all the vertices and work comfortably at the same time.
Long live computer generated monkeys, though! CG’s the most probable subject for my engineer’s degree thesis. Works have been started – there’s nothing to show yet but I’ve already associated with some friends having the specific project in mind. It regards designing of the 3d environment with advanced collision detection, physics and networking support, all in OpenGL and ANSI C++. Prototype with 2d should come into being in weeks. Update considerably soon.

Happy Birthday, Jing!
December 17th, 2008
Happy Birthday, Anna!
October 8th, 2008
El Matador
September 7th, 2008Slow motion. Foot stamping in a dust. Gentle flamenco. Red fabric falling from man’s shoulder into strong hands, flowing with the wind, so ethereal, yet so firm. Impatient hoofs stir up a cloud of sand. Music hastens, gets louder. The bull gains speed. Line between life and death gets thinner. Single reflection on perfectly polished steel. Downcast eyes. Heartbeat is the only sound el matador can hear. The beast attacks! Red fabric, cold steel, red blood and last breath. Everything fades into darkness… The crowd rages.
Advanced soft-body for fabric, particles for dust, some pre-rendered crowd maybe. Textures for fur and for subtle pattern of the handmade clothes: the ornamented jacket, torero’s short pants and a hat. Field of depth for focus from the man’s eyes to the bull. Fluid simulation for blood running down the spade, some blood drops dripping from the tip. Background music, sounds of fabric, crowd, heartbeat, tramp of hoofs, roar of a dying animal. A lot to do.
Some day,
Matthew

